0 A.D. Portable is a free, open-source real-time strategy game under development by Wildfire Games. It is a historical war and economy game focusing on the years between 500 B.C. and 1 B.C. for the first part, and a planned second part for the years 1 A.D. to 500 A.D.
0 A.D. features the real-time strategy gameplay components of building a base, training an army, combat, and technology research. The game is about economic development and warfare. The game will include multiple units and buildings specific to each civilization as well as both land and naval units.
There are twelve different civilisations available, which are each represented as they were at their top. During the game, the player will not advance through time, but from village phase over town phase to city phase. Where the phases represent the sizes of settlements in history. Every phase unlocks new units, buildings and technologies.
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[Launch] ; Specify the program to be launched by the PortableApps.com Launcher here, relative to the App directory of the portable application. ProgramExecutable="0AD\system\pyrogenesis.exe" ; For changing drive letters. DirectoryMoveOK=yes ; Time to show splash screen. SplashTime=1500 ; Run the application after the splash screen. LaunchAppAfterSplash=true ; If the program that you run is a launcher program which launches another executable, and you need to wait for that as well as (or instead of) the original program, specify its file name here, as WaitForEXE1=whatever.exe. ; If you need more than one, use WaitForEXE2, WaitForEXE3, etc. WaitForEXE1=ActorEditor.exe [DirectoriesMove] ; These are directories for which to manage portability. They come in the form [directory]=[target location]. ; The directory is the location of the source directory, relative to the portable data directory (AppNamePortableData). ; The target location includes the directory you want it to go to, so %PAL:DataDir%[directory]*.* gets copied to [target location]*.*. Environment variable substitions (http://portableapps.com/manuals/PortableApps.comLauncher/ref/envsub.html) apply. ; If the target directory already exists at the start of the process, it will be backed up (to target location-BackupByAppID) and restored at the end. ; If you do not wish to save the data but only want to keep a local version safe and throw away any changes, set the source directory to "-". directories\LOCALAPPDATA\0ad="%LOCALAPPDATA%\0ad" directories\APPDATA\0ad="%APPDATA%\0ad" directories\DOCUMENTS\My Games\0ad="%DOCUMENTS%\My Games\0ad" [DirectoriesCleanupIfEmpty] ; These are directories which get cleaned up after the application has run if they are empty. 1="%DOCUMENTS%\My Games"
The text after the semicolon is seen as a comment and does not affect the application work.